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Old 06-05-2009, 03:21 PM   #9
tmedwards
 
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Join Date: Feb 2006
Location: Krotz Springs, LA US
Default Re: New category to skill list

Any characters created without the TotSP cats must be resynchronized or you will not see the new cats with those characters, as Angel has stated. Also, you'll have to resync more than just Skills/Ads/whatever, you should also resync Categories and Groups. Previously saved characters also save the data set used in their creation, which is why you need to do this when you change the data set. If you do this correctly, it should work. I would also suggest always including the group/category subheader, like so:
Code:
<Tales of the Solar Patrol>
#Clone "SK:Computer Hacking" as "SK:Infomat Hacking"
#MergeTags in "SK:Infomat Hacking" with "cat(Tales of the Solar Patrol)"
#Delete "SK:Computer Hacking"
You stated that you had tried that, I'm just saying that you should make a habit of it.

Also, again as Angel said, #Clone'ing doesn't filter down throughout a cloned trait, so if a trait has any references to other traits you're cloning and deleting, you'll have to update the tags including said references, or the traits will either complain about missing prereqs or just not work at all depending on which tag contains the references. Specific to the sample you provided, the hacking skill has a needs() tag for a skill you clone and delete, you should update that reference to the new skill, like so:
Code:
<Tales of the Solar Patrol>
#Clone "SK:Computer Hacking" as "SK:Infomat Hacking"
#ReplaceTags in "SK:Infomat Hacking" with "needs(SK:Infomat Programming = 1pts)"
#MergeTags in "SK:Infomat Hacking" with "cat(Tales of the Solar Patrol)"
#Delete "SK:Computer Hacking"
EDIT: Hah, Eric beat me to part of the punch. :)
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Thomas M. EDWARDS <tmedwards@motoslave.net>

GCA4 resources: GCA Repository, Phoenix (r66), GMCS (2.17), Bookish (r12)

Last edited by tmedwards; 06-05-2009 at 03:33 PM.
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