Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

Reply
 
Thread Tools Display Modes
Old 06-05-2009, 11:38 AM   #1
sgtcallistan
 
Join Date: Sep 2006
Location: Chatham, Kent, England
Default Re: GMs -- Don't we all want to roll our own?

Quote:
Originally Posted by Luke Bunyip View Post
Umm, should we consider pre-gen settings a resource for GMing-with-training-wheels?

On a personal note, we are just about to achieve five GM's out of five players in my gaming group. We ALL consider the solo creative aspect of setting part of the enjoyment. THEN we get to enjoy watching our friends trash it, take it apart, kill the carefully crafted NPC etc.

A metaphor could be buying a chainstore junk food meal, as opposed to cooking for yourself and friends. I'm being judgemental, aren't I...
Pre-gens could reach the level of Japanese 'table-talk' games, where (reputedly) the game is scripted. Apparently these things exist for the 'training-wheel' reason.

These could be fun for a change, too. Tho' I don't think my group would wear it...

The risk of the players trashing your carefully-constructed world and plot is irrelavent to someone having fun, and vital to prevent for 'controllers'.

Anyway; I certainly find the consensual creations more satisfying.
sgtcallistan is offline   Reply With Quote
Old 06-05-2009, 06:00 PM   #2
Luke Bunyip
 
Luke Bunyip's Avatar
 
Join Date: Mar 2008
Location: The Kingdom of Insignificance
Default Re: GMs -- Don't we all want to roll our own?

Quote:
Originally Posted by sgtcallistan View Post
The risk of the players trashing your carefully-constructed world and plot is irrelavent to someone having fun, and vital to prevent for 'controllers'.
For me roleplaying is a cinematic journey. IMHO, the task of GM's is to try to set up interesting circumstances, settings, and NPCs with which to interact, and to cope with the chaos which ensues when you let players lose in it all. Not deal with, just cope. If the players are having fun running an orphanage, an inn, or a brothel, rather than dealing with the Big Bad, heck that is the campaign you have, rather than the soul-less scripted sketch plan you might have come up with weeks or months earlier.

The real question is "do the players enjoy playing in the setting?" If the answer is yes, then it is mission successful. If it is enjoyable for the GM, he or she might do it again some time. Like next week...
__________________
It's all very well to be told to act my age, but I've never been this old before...
Luke Bunyip is offline   Reply With Quote
Reply

Tags
worldbuilding

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:20 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.