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Old 06-04-2009, 11:05 PM   #11
David Johnston2
 
Join Date: Dec 2007
Default Re: GURPS Anime...what should be in it?

Quote:
Originally Posted by Mark Skarr View Post
Speak for yourself, I think that Bill Stoddard could run an awesome campaign based on Chobits (I have faith in you, man!). Or you could set a campaign to run in the world of ARIA: The Animation. I would much rather play in a Clamp! shojo world than in Naruto.

And, honestly, even shonen action anime is better served by various other books: you want to play Naruto or Bleach, that would be a subset of Martial Arts and Supers.
Supers is pretty much covered by Powers for that matter apart from a couple of chapters at the start. Everything is covered by Characters, Campaigns, Martial Arts, Thaumatology, Space and the Tech books. We don't _need_ anything else. But you know, if I wanted to play anime ninja, it might be useful to have "transposing your body with that of a log dressed in your outer clothing" covered. Martial Arts and Supers doesn't mention nekomimi. They don't give any superhero write-ups for characters who are transvestites who dress like masked maids. None of these things are insoluble problems of course. You can do the research, yourself and design or improvise the stuff you need. But secondary source books are for convenience, inspiration and entertainment not necessity.

Then again, I never DID figure out how to do the battle zone, a sphere of "nobody's business" that mundane people can't see into or notice so the superhuman can fight, or victimize in peace.

Last edited by David Johnston2; 06-04-2009 at 11:12 PM.
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