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#13 |
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MIB
Join Date: Sep 2004
Location: Melbourne, Australia
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Trachmyr made some good points, I think. However, I would note that many of his points, when expressed in GURPS terms, don't talk about skill as such, but Dis/Advantages and Attributes.
For example, people who "forget" their martial arts training during a violent confrontation. In GURPS terms, what has probably happened is that the GM said, "first real fight ever? Make a Fright Check." Also, in reality many people have a Phobia of suffering or inflicting physical harm on another. GURPS expresses this as Pacificism: Cannot Kill, or Cowardice, but doesn't get it precisely right, because it's not aiming at realism as such, more a sort of "gamer's cinematic realism", where things are basically realistic, but warped a bit to take in all the crazy movies we gamers watch, and the funny ideas we tend to have. As for the original poster and their character, a lot depends on whether the GM is offering a realistic-themed world, or a cinematic one. In a realistic-themed world things like Intimidation and a common Phobia of harm will matter, which allows small weaklings to do well if they're vicious. Ever see Joe Pesci in Goodfellahs? I can't quote him here because of his extraordinary amount of profanity, but in essence he's a little guy who does well simply by being nastier and more determined than everyone else. In a cinematic world, the little guy will always get stomped because the big guy is indifferent to harming or being harmed, and is never frightened except by a bigger guy.
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| Tags |
| combat, dirty fighting, kromm explanation, martial arts, new guy, styles |
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