Quote:
Originally Posted by Icelander
On the other hand, Royce Gracie isn't below average strength.
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While most games choose to ignore this, as it's not really a cinematic trope, the concept of the weak-but-fast or weak-but-agile character is mostly mythical -- being fast and agile requires high strength relative to your size, and someone who is noticeably above average in speed and agility, unless tiny, is probably stronger than the average adult. It's possible to be strong and slow, but not the reverse.
In GURPS terms, it would probably be realistic to limit DX with a wide variety of activities (for a start, acrobatics and all melee combat skills) to (10 * Striking ST/HP), where HP is assumed be calculated strictly from mass, and limit basic speed to half that value. This might require recosting some abilities to be balanced, or assigning an actual point value to mass.