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Old 06-03-2009, 05:06 PM   #13
balzacq
 
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Join Date: Nov 2005
Location: Seattle, Washington
Default Re: GMs -- Don't we all want to roll our own?

Quote:
Originally Posted by capnq View Post
You're not considering one element of the equation: available time. Some GMs would love to create their own worlds, but would have to give up actually playing the game to squeeze it into their schedules.
Hm. Perhaps that's because at this point for me, "world creation" is something that's mostly going on continuously in the back of my head*. What I guess most would consider world creation -- making maps, detailing nations, etc. -- either gets done bit by bit during downtimes or takes the form of improvised elaborated versions of cocktail-napkin notes (presently kept in a wiki on my webhost), so it's not very time-consuming. Actual game prep is usually an hour or two at most of making notes for the upcoming session, done the afternoon or night before the game.


* Recent example: the History Channel show "How the Earth Was Made" had a bit on the geology of the Matterhorn. In a capsule description of the capital city of the planet Mackay in my space game, I noted there was a horn-like peak at the head of the valley which is considered semi-sacred. The show got me to thinking about what could have formed it, which got me thinking about the general geology of Mackay, and so on and so forth.
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