Quote:
Originally Posted by balzacq
This comes from a thread in the GURPS forum, about the supposed lack of fantasy settings for GURPS:
See, I still just don't get this sentiment. To me, it sounds like saying "I'm creative enough to make up characters, dialog, situations, and trivial world details, but I must slavishly follow someone else's creative vision when it comes to the big picture."
[...]
Yes, to "write or adapt [my] own" is an effort, but it's the fun kind of effort that doesn't feel like "work".
[...]
Is it really the case that most GMs prefer not to create their own settings? Are most GMs merely consumers of world product who then "resell" to their players?
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You're not considering one element of the equation: available time. Some GMs would love to create their own worlds, but would have to give up actually playing the game to squeeze it into their schedules.
I have very little face-to-face contact with my friends, mainly because they are too busy with their careers, spouses, and families.