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Originally Posted by Captain-Captain
These arguments one of the reasons Phanotm got banned in my games. You already have spells within the same college that let you make creations that CAN open doors etc. A questionable inbetween built mostly to emulate the ridiculous illusion rules from AD&D for GURPS really isn't meeting any legitmate game needs.
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A more articulate summation of what I wanted to say in post 41. IMO, the spell just shouldn't be used. If you want a very realistic Illusion, use Perfect Illusion; if you want to summon something that actually can do things, use a Creation... or an Ally *shrug*
Phantom is just a headache, as evidenced by the mental gymnastics needed to make sense of it. I do think that DJ's interpretation is reasonable, if you were to allow the spell... making it a not unplayable improvement on Perfect Illusion, while keeping the aspects that define it as Illusion rather than Creation.