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Old 05-29-2009, 10:51 AM   #71
Not another shrubbery
 
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Default [OT] Acronyms

Quote:
Originally Posted by Captain-Captain
... WWGS
I had all sorts of funny ideas about this before I made the connection to White Wolf *doi*
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Old 05-29-2009, 11:39 AM   #72
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Default Re: Dungeon Fantasy: Good or Bad for GURPS?

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Originally Posted by Captain-Captain View Post
About a month ago, someone posted over on RPG.net that "White Wolf books are written by Lit and Art majors who hated science classes, while GURPS books are written by Engineers who love history."

I figured that quote would hold the WWGS Snark title for a while. I stand corrected. :)

Hmm I am not sure I count...I am a historian who can do math (basic mostly)...

I am so bummed!! ;-(>
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Old 06-01-2009, 07:24 AM   #73
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Default Re: Dungeon Fantasy: Good or Bad for GURPS?

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Dungeon Fantasy: Good or Bad for GURPS?
The entire slashed and looted Orc Nation says: "It is BAD".

There are efforts, too, by influential Liches and Evil Archmages for protecting their dungeons from complete mistreatment and ransackings: while they blame Dungeon Fantasy, they are talking with UNESCO trying to promote Dark Towers, Cursed Crypts and Deathtrap Dungeons to Patrimony of Humanity status for protection.

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Originally Posted by Vaevictis Asmadi View Post
Personally I don't like the genre, and like Figleaf I don't really understand how it draws in D&D players by being more like D&D, but I imagine it's something to do with the system as opposed to the genre.
Right. There are people who left behind D&D for GURPS, because they felt D&D's rule system wasn't good enough for handling "fantasy", "dungeon adventuring", "action fantasy gaming" or [put your favorite designation here]. They wanted a better, proper way for running their favorite genre. I guess GURPS Dungeon Fantasy is a winner for them.
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