Re: [Spaceships] of the Solar Patrol
With 10G electron drives and 300MJ, range R3 atomic guns, we should be using a three-minute turn length. How does this compare with how combat would happen with the standard vehicle combat rules? In the standard rules, wouldn't most ships—provided they've got their targets in sight—get to fire once every two seconds (one turn to Aim, one turn to Attack)? Would maneuvering tend to cancel this out and lead to something similar to what's in Tales of the Solar Patrol? Or will combat with the Spaceships rules lead to entirely different and incompatible results? Has anyone worked out what these different results will be—or tried them in practice?
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