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Old 05-30-2009, 09:58 PM   #1
Gudiomen
 
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Location: in your pocket, stealing all your change
Default Re: Perks, can we have too many?

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Originally Posted by the_matrix_walker
The beauty of GURPS is that there are no barriers and you can play whatever you want! So you have to sit a new player down, and ask what they want and let em watch you cook for em
It's a cookbook! A Cookbook!

Sorry, couldn't resist.

But seriously, that's what the books are about. Templates can help, but they are rather chunky and intimidating to look at, lots of numbers and weird arcane names for the new player.
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Old 05-30-2009, 10:21 PM   #2
Not another shrubbery
 
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Quote:
Originally Posted by Gudiomen
It's a cookbook!
That's something I never got... Why did the Kanamits leave the book anyway :?

<on topic> No... although talk of a sequel is too early IMO.
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Old 05-30-2009, 10:30 PM   #3
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Default Re: Perks, can we have too many?

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Originally Posted by Gudiomen View Post
But seriously, that's what the books are about. Templates can help, but they are rather chunky and intimidating to look at, lots of numbers and weird arcane names for the new player.
The presentation could probably be made less intimidating by presenting them somewhat less compactly and separating out the choices from the fixed portions; the compact presentation makes sense to manage page count, but may not be the most accessible for use, especially by new players.
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Old 05-30-2009, 10:42 PM   #4
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Default Re: Perks, can we have too many?

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Originally Posted by cmdicely View Post
The presentation could probably be made less intimidating by presenting them somewhat less compactly and separating out the choices from the fixed portions; the compact presentation makes sense to manage page count, but may not be the most accessible for use, especially by new players.
If you toss the book at them and say "make a character!" sure. But if you make the character with them, you shouldn't have a problem. At least, I don't.

"ST is this, DX is that, IQ is this, blah blah. You get these advantages, and now you have to choose X points from this small, easy list. Still need some help? Well, for your concept, I rather like this advantage and that one. I see you're eying that one over there, well, we can do this and that, how about that?"

It's MUCH easier than sifting through the entire book, and it's no harder than making a D&D character, IMO.
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