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#11 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#12 |
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Join Date: Sep 2007
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That helps, somewhat. I have two things I'm working on. First, I'm building a TL 11 robot that eats tanks for breakfast. Second, broad parameters for its ship, an automated cruiser full of weapons that could stop most battleships in their tracks. I was comparing my initial doodles to what's in Ultra-Tech and I noticed my first go was pretty vulnerable comparable to some of the weapons listed. I made a guess that if that were the case, his stuff would be way under-powered compared to published GURPS stuff.
I don't feel as fluent with this stuff compared to stuff that has changed less over editions, or things on a more personal scale. Comic book supers look pretty monstrous when statted up to smash tanks and take hits from AA missiles. |
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#13 |
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Join Date: Feb 2006
Location: Not in your time zone:D
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Spaceships goes way beyond UT scales.
In UT terms, that cruiser, at SM+11, has some 1500ton particle beams dealing 6dx50(5) at 2,000/10,000 miles. But it could mount a 4500ton plasma cannon with 6dx200(2) at 10,000miles or a UV laser 6dx100(2) 50,000miles. TL11 robot? What TL tank would it be facing? With Graviton beams it'd ignore their armour...
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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#14 | |
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Join Date: May 2008
Location: CA
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#15 |
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Join Date: Dec 2007
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Per layer. I'll generally put two or three layers unless I'm going for total eggshell.
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#16 |
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Join Date: Oct 2004
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And then, add a heavy forcescreen to get some real DR :D
Beside that, i see no real problem in using Spaceships with any version of GURPS ...
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4E books: Basic, Powers, Fantasy, Magic, Thaumatology, High Tech, Ultra-Tech, Martial Art, Supers, Space (SC only), Spaceships plus GCA and 66 of 3E books PDF: 4E as above plus Bio-Tech, DF and more Last edited by TJA; 05-30-2009 at 07:32 PM. |
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