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Old 05-30-2009, 07:51 AM   #8
vicky_molokh
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Default Re: "Save or Die" effects in GURPS.

Quote:
Originally Posted by chris1982 View Post
This is a bit related so I'm asking it here:
Is there a ways for a Save and Die power to model it gets harder and harder to resist every time you use it? (e.g. an additional -1 for the roll every time)
Not by straight RAW, though you can limit further levels of Affliction with Accessibility (only cumulatively after using previous level on the same target). Not sure what would be the price - it is a very tricky effect, and requires playtesting.
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