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Old 05-28-2009, 10:19 PM   #1
PK
 
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Giant PC's Weapons

Quote:
Originally Posted by Turhan's Bey Company View Post
GURPS Dungeon Fantasy has some quick and dirty scaling rules, but I don't remember which volume.
1. Only for small PCs, not big ones.

2. The rules in question are very explicitly for DF games, or for other games that are similarly ridiculous. Now, most fantasy games with giants and pixies will throw all physics right out the window, sure, but it's not necessarily the case. (That is, you can have giants and yet decide that their gear is still realistically larger and heavier.)
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Old 05-28-2009, 11:20 PM   #2
munin
 
Join Date: Aug 2007
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Default Re: Giant PC's Weapons

DF1 has rules for weapons and armor for SM +1 characters on pp. 27-28. The weapon modifications are complicated, but for armor just multiply weight and cost by 2.

For other equipment, I would use the rules from Ultra-Tech, p. 16 -- double weight and cost for SM +1 characters (just like for DF armor).

Did you mean SM +1? You only said "giant".

Low-Tech might have something to say on the subject, but for now I would just assume that anyone wielding a Bastard Sword does Bastard Sword damage. The only drawback for a SM +1 character wielding an SM +0 weapon is that they're more likely to hit the 3×ST cap. Oh, and the -2 penalty per SM difference (Fantasy [4e], p. 137) -- or, apparently, -1 per SM difference for DF gnomes and halflings.

Last edited by munin; 05-28-2009 at 11:29 PM.
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Old 05-29-2009, 12:21 AM   #3
Flyndaran
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Join Date: Oct 2004
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Default Re: Giant PC's Weapons

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Originally Posted by Rev. Pee Kitty View Post
...(That is, you can have giants and yet decide that their gear is still realistically larger and heavier.)
Then you must deal with how every realistic giant MUST spend lots of their money on armored boots.
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