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#1 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Quote:
2. The rules in question are very explicitly for DF games, or for other games that are similarly ridiculous. Now, most fantasy games with giants and pixies will throw all physics right out the window, sure, but it's not necessarily the case. (That is, you can have giants and yet decide that their gear is still realistically larger and heavier.)
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#2 |
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Join Date: Aug 2007
Location: Vermont, USA
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DF1 has rules for weapons and armor for SM +1 characters on pp. 27-28. The weapon modifications are complicated, but for armor just multiply weight and cost by 2.
For other equipment, I would use the rules from Ultra-Tech, p. 16 -- double weight and cost for SM +1 characters (just like for DF armor). Did you mean SM +1? You only said "giant". Low-Tech might have something to say on the subject, but for now I would just assume that anyone wielding a Bastard Sword does Bastard Sword damage. The only drawback for a SM +1 character wielding an SM +0 weapon is that they're more likely to hit the 3×ST cap. Oh, and the -2 penalty per SM difference (Fantasy [4e], p. 137) -- or, apparently, -1 per SM difference for DF gnomes and halflings. Last edited by munin; 05-28-2009 at 11:29 PM. |
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#3 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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| Tags |
| 3rd edition, size, weapons |
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