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#11 |
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Join Date: Jul 2008
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I don't think scaling up the nuke would do the job. I'm not sure, but I suspect the beam output is limited more by the capability of the lasing tubes than the output of the bomb.
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#12 | |
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Join Date: Aug 2004
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#13 |
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Join Date: May 2008
Location: CA
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Er, yeah. That was supposed to be a 1000, not a 10.
I'm not too sure the number of beams matters too much. Lasing rods are very skinny - something like inches or millimeters wide. They don't pull in energy from outside of the area of the lasing rod. Thus, almost all of the energy of the nuke is completely lost - increasing the number of rods just increases the percentage of energy that winds up being used. I'm pretty sure it doesn't require a bigger bang in any way, shape, or form. I have to admit, though - I know very little on how laser pumping actually works. It may be that the amount of energy you get out is constained by the lasing rod and there's no way to make a lasing rod capable of taking full advantage of a 1000x more powerful explosion than the one in Spaceships 4. |
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#14 | |
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Join Date: Feb 2006
Location: Not in your time zone:D
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I like that. Keeps the damage within reason and the numbers make sense. Still useless against capital* ships but better than "Oh, look, fireworks!" *sorry, useless with the options I've elected to use:) Without the S4 Damage Reduction and Advanced Armours = doubled hardened, it'll at least cause damage, if the missile is from a major battery.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes Last edited by jacobmuller; 05-29-2009 at 01:39 AM. Reason: system options |
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