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Old 05-28-2009, 07:06 PM   #7
panton41
 
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Join Date: Jul 2005
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Default Re: [Spaceships] 'Triple' bomb size instead of triple ammo count?

Quote:
Originally Posted by Ulzgoroth View Post
Comparing Spaceships bombs and missiles to atmospheric bombs and missiles is unwise, since they have very different modes of action. The ~44 pound conventional 16cm bomb isn't packed with explosives. Most of its mass is solid penetrators and maybe some terminal attack boosters and penaids. Its lethality comes from being delivered at a few miles per second.
I viewed bombs as being more like "a piece of steel packed with explosives" simply because I couldn't imagine the doing much damage without it. In real life a lot of the damage of some bombs, including the SMB, is the kinetic energy of gravity and the speed of the delivery aircraft but the real damage of it is the explosives packed inside. These penetrators are basically (semi-)armor piercing high explosive warheads and would have a damage split three ways (kinetic, follow up explosive and fragments).

I made the assumption bombs (and missiles, too) had a similar effect that was simplified into a single damage score for the purposes of keeping Spaceships simple. Kinetic damage is all well and good against an unarmored non-maneuvering satellite being hit by a "kinetic kill vehicle" that's nearly the same size as the target with an relative impact velocity of about mach 50, but against a heavily armored maneuvering spacecraft that weighs many, many times the weight of the missile that wouldn't simply explode into thousands of tiny pieces on impact it would take a bit of followup "oomph".
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