Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-28-2009, 05:43 PM   #11
b-dog
 
Join Date: Nov 2006
Default Re: Dungeon Fantasy + Land of the Lost

Quote:
Originally Posted by the_matrix_walker View Post
I Like the Tech interference. Maybe it's actually old mana-tech and they recharge their batteries by drawing on local mana causing a sink. Or maybe the pylons are programmed to keep magic critters away with some sort of anti-magic defense system.
The anti-mana pylons were my first idea but I was trying to think of something different. I would imagine the dinosaurmen would use some sort of tech like that to keep their environment the way they want it. I think that having the pylons run on mana is a good idea too. I don't want the magical creatures to be useless, just have less power than the dinosaurs. The other possiblity is to have the dinosaurs evolve magic resistance so they are not easily enslaved by mind control or other disableing spells. What do you think?
b-dog is offline   Reply With Quote
Old 05-29-2009, 04:21 AM   #12
the_matrix_walker
 
the_matrix_walker's Avatar
 
Join Date: May 2005
Location: Lynn, MA
Default Re: Dungeon Fantasy + Land of the Lost

OK, I thought you wanted to drive the magic critters out.

You don't have to worry about mind controlled dino's if you don't want. It could be as simply as saying, "Animal Control: Dinosaurs" hasn't been researched yet (as they aren't reptiles, birds, mammals etc.), Or that the part of the brain that those spells work on don't exist in these prehistoric creatures, so such research is impossible to research as a variation and would require it's own field of study... Or you could say that Dino's themselves are inherently unmagical and part of the dino template includes mana damper... if it's enough so that they themselves are no mana, magic or direct magical abilities of magic critters and spell casters don't work on em...
the_matrix_walker is online now   Reply With Quote
Reply

Tags
dungeon fantasy

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:44 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.