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Old 05-28-2009, 04:01 PM   #6
PK
 
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: [MA] Best dirty-fighting style for a callous weakling?

Quote:
Originally Posted by aesir23 View Post
I designed this style for a fantasy campaign, it might work for you with a little tweaking.

Gutter Fight 5
This style began was invented by the legendary King of Rags, lord of the beggars. He spent a lifetime learning to survive on the streets, eventually he began to pass on the myriad of skills and dirty tricks he picked up along the way. The motto of gutter fight is, “stay alive by any means necessary”. This often means doing as much damage as you can before running away.
Skills: Brawling, Knife, Running, Wrestling
Techniques: Ear Clap, Elbow Strike, Evade, Eye Gauging, Eye Rake, Head Butt, Knee Strike, Reverse Grip (Knife), Targeted Attack (Knee Strike/Groin), Trip, Uppercut
Cinematic Skills: Blind Fighting
Cinematic Techniques: none
Perks: Drunken Fighting, Improvised Weapon (Brawling), Improvised Weapon (knife), Skill Adaptation (Evade defaults to wrestling)

Optional Traits: Acrobatics, Climbing, Disguise, Hold Out, Pick-Pocket, Urban Survival
I'd definitely agree that this style fits what Molokh is looking for. Wrestling is a better fit than Judo IMO because of the ST bonus at high skill levels -- and the SA perk for Evade fits with Kromm's advice (buy Evade up!) I'd add TA (Knife Thrust/Eye) to the techniques as well, and Enhanced Dodge and Increased Basic Move to the optional traits. (For Molokh's needs, not for the style in general -- I think the style is nice as it is.)

And as everyone keeps saying, don't pass over Running. If you have a high DX, you might just need a point in it, but since it breaks ties if you and your pursuer are the same Move, it's not optional for a character who can't take a lot of abuse.
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combat, dirty fighting, kromm explanation, martial arts, new guy, styles


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