Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-28-2009, 01:34 PM   #11
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: [Spaceships] 'Triple' bomb size instead of triple ammo count?

Quote:
Originally Posted by Ulzgoroth View Post
'Mines' seems like a word to avoid in space. You can't really do area-denial weapons very well between 'space is big' and 'stealth is hard'.
Unless you're in Star Wars EU, or Star Trek . . .

Though now I wonder if we can make a 'mine' ship, and scale it down from SM4 to some more tame size.

Quote:
Originally Posted by Ulzgoroth View Post
The distinction makes sense at the 28-32cm size range. Naturally it needs some adaptation for the rest, considering that missiles weigh anywhere from 133 pounds to 40 tons.

Comparing Spaceships bombs and missiles to atmospheric bombs and missiles is unwise, since they have very different modes of action. The ~44 pound conventional 16cm bomb isn't packed with explosives. Most of its mass is solid penetrators and maybe some terminal attack boosters and penaids. Its lethality comes from being delivered at a few miles per second.

Hum. It's a bit strange to me that bombs mass less than electromagnetic and grav gun shells. Why does the shell version weight 50% more?
Interesting points.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 05-28-2009, 02:11 PM   #12
gjc8
 
Join Date: Oct 2005
Default Re: [Spaceships] 'Triple' bomb size instead of triple ammo count?

Quote:
Originally Posted by Ulzgoroth View Post
Hum. It's a bit strange to me that bombs mass less than electromagnetic and grav gun shells. Why does the shell version weight 50% more?
3e Vehicles, which had bombs weigh less than a missile warhead, said that they don't undergo stress do to acceleration, and so don't need as sturdy a construction. I don't know enough about the subject to say whether that's realistic, but it's a possible explanation.
gjc8 is offline   Reply With Quote
Old 05-28-2009, 02:50 PM   #13
David Johnston2
 
Join Date: Dec 2007
Default Re: [Spaceships] 'Triple' bomb size instead of triple ammo count?

Quote:
Originally Posted by Ulzgoroth View Post
'Mines' seems like a word to avoid in space. You can't really do area-denial weapons very well between 'space is big' and 'stealth is hard'.
Starfire's mines were one shot beam weapons you'd put by jump points.
David Johnston2 is offline   Reply With Quote
Old 05-28-2009, 03:18 PM   #14
Langy
 
Join Date: May 2008
Location: CA
Default Re: [Spaceships] 'Triple' bomb size instead of triple ammo count?

You can do mines in space - just make them bomb-pumped x-ray lasers. And hey, we just got the rules for them, too! They've probably got pretty decent range, on the order of hundreds of miles, but you'll still need to spread them out pretty thickly for them to be of any use at all given the ugodly size of space.
Langy is offline   Reply With Quote
Old 05-28-2009, 03:18 PM   #15
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Spaceships] 'Triple' bomb size instead of triple ammo count?

Quote:
Originally Posted by Molokh View Post
Unless you're in Star Wars EU, or Star Trek . . .
Neither exactly a proponent of either space being big or stealth being hard, and also a little fuzzy on economic concepts like 'a system-defense minefield costs more than a Dyson sphere'.

Some space opera definitely does go in for minefields.

As for mine ships, see the Sentinel class SDP in Spaceships 3 (page 21). It weighs 100 tons, but it's pretty much a big, mean space mine. Though if you were going to use stealth instead of camouflage, you'd need to get rid of the fission reactors.
Quote:
Originally Posted by David Johnston2 View Post
Starfire's mines were one shot beam weapons you'd put by jump points.
Jump points give you a nice way around both of the major problems with mines, because you can concentrate them in a small space, and the enemy can't see or engage them before coming into attack range.
Quote:
Originally Posted by Langy View Post
You can do mines in space - just make them bomb-pumped x-ray lasers. And hey, we just got the rules for them, too! They've probably got pretty decent range, on the order of hundreds of miles, but you'll still need to spread them out pretty thickly for them to be of any use at all given the ugodly size of space.
Hex-packed at their maximum 1000 mile range, that'll cost you .039$ per square mile. Not impossible to afford if, say, you want to fully enclose the earth at the geocentric orbit level, but it'll get bad fast.

Also, as statted, they'll only scratch the paint on a proper battleship. Could be pretty intimidating to civilians though.

Last edited by Ulzgoroth; 05-28-2009 at 03:31 PM.
Ulzgoroth is offline   Reply With Quote
Old 05-28-2009, 07:01 PM   #16
AmesJainchill
 
Join Date: Jun 2005
Default Re: [Spaceships] 'Triple' bomb size instead of triple ammo count?

Quote:
Originally Posted by Ulzgoroth View Post
Also, as statted, they'll only scratch the paint on a proper battleship. Could be pretty intimidating to civilians though.
Hopefully you also have battleships, and it's likely the enemy has more than just battleships also...

And anyway, aren't minefields meant to slow the enemy down or keep him away from areas you want to protect?
AmesJainchill is offline   Reply With Quote
Old 05-28-2009, 07:06 PM   #17
panton41
 
panton41's Avatar
 
Join Date: Jul 2005
Location: Jeffersonville, Ind.
Default Re: [Spaceships] 'Triple' bomb size instead of triple ammo count?

Quote:
Originally Posted by Ulzgoroth View Post
Comparing Spaceships bombs and missiles to atmospheric bombs and missiles is unwise, since they have very different modes of action. The ~44 pound conventional 16cm bomb isn't packed with explosives. Most of its mass is solid penetrators and maybe some terminal attack boosters and penaids. Its lethality comes from being delivered at a few miles per second.
I viewed bombs as being more like "a piece of steel packed with explosives" simply because I couldn't imagine the doing much damage without it. In real life a lot of the damage of some bombs, including the SMB, is the kinetic energy of gravity and the speed of the delivery aircraft but the real damage of it is the explosives packed inside. These penetrators are basically (semi-)armor piercing high explosive warheads and would have a damage split three ways (kinetic, follow up explosive and fragments).

I made the assumption bombs (and missiles, too) had a similar effect that was simplified into a single damage score for the purposes of keeping Spaceships simple. Kinetic damage is all well and good against an unarmored non-maneuvering satellite being hit by a "kinetic kill vehicle" that's nearly the same size as the target with an relative impact velocity of about mach 50, but against a heavily armored maneuvering spacecraft that weighs many, many times the weight of the missile that wouldn't simply explode into thousands of tiny pieces on impact it would take a bit of followup "oomph".
__________________
The user formerly known as ciaran_skye.

__________________

Quirks: Doesn't proofread forum posts before clicking "Submit". [-1]

Quote:
"My mace speaks Goblin." Antoni Ten Monros
panton41 is offline   Reply With Quote
Old 05-28-2009, 07:11 PM   #18
panton41
 
panton41's Avatar
 
Join Date: Jul 2005
Location: Jeffersonville, Ind.
Default Re: [Spaceships] 'Triple' bomb size instead of triple ammo count?

Quote:
Originally Posted by gjc8 View Post
3e Vehicles, which had bombs weigh less than a missile warhead, said that they don't undergo stress do to acceleration, and so don't need as sturdy a construction. I don't know enough about the subject to say whether that's realistic, but it's a possible explanation.
There's actually several missiles that have a normal aerial bomb as the warhead (AGM-130 comes to mind). They're not much more than rocket-boosted guided bombs (the previous example is just a GBU-15 with a strap-on motor), but the Air Force and Navy list them as guided missiles.
__________________
The user formerly known as ciaran_skye.

__________________

Quirks: Doesn't proofread forum posts before clicking "Submit". [-1]

Quote:
"My mace speaks Goblin." Antoni Ten Monros
panton41 is offline   Reply With Quote
Old 05-28-2009, 07:34 PM   #19
Langy
 
Join Date: May 2008
Location: CA
Default Re: [Spaceships] 'Triple' bomb size instead of triple ammo count?

Quote:
I made the assumption bombs (and missiles, too) had a similar effect that was simplified into a single damage score for the purposes of keeping Spaceships simple. Kinetic damage is all well and good against an unarmored non-maneuvering satellite being hit by a "kinetic kill vehicle" that's nearly the same size as the target with an relative impact velocity of about mach 50, but against a heavily armored maneuvering spacecraft that weighs many, many times the weight of the missile that wouldn't simply explode into thousands of tiny pieces on impact it would take a bit of followup "oomph".
There's very, very little need for 'follow-up oomph' in a kinetic kill missile going 1 mile per second or higher, even against an extremely heavily armored maneuvering spacecraft. They're capable of doing absolutely crazy amounts of damage - the only missiles or bombs with actual explosives in them are likely to be nuclear or antimatter weapons, as normal explosive filler just doesn't increase lethality as much as an equal mass of propellant.
Langy is offline   Reply With Quote
Old 05-28-2009, 07:36 PM   #20
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Spaceships] 'Triple' bomb size instead of triple ammo count?

Quote:
Originally Posted by ciaran_skye View Post
I viewed bombs as being more like "a piece of steel packed with explosives" simply because I couldn't imagine the doing much damage without it. In real life a lot of the damage of some bombs, including the SMB, is the kinetic energy of gravity and the speed of the delivery aircraft but the real damage of it is the explosives packed inside. These penetrators are basically (semi-)armor piercing high explosive warheads and would have a damage split three ways (kinetic, follow up explosive and fragments).

I made the assumption bombs (and missiles, too) had a similar effect that was simplified into a single damage score for the purposes of keeping Spaceships simple. Kinetic damage is all well and good against an unarmored non-maneuvering satellite being hit by a "kinetic kill vehicle" that's nearly the same size as the target with an relative impact velocity of about mach 50, but against a heavily armored maneuvering spacecraft that weighs many, many times the weight of the missile that wouldn't simply explode into thousands of tiny pieces on impact it would take a bit of followup "oomph".
No, it wouldn't. All it would take is mass impacting at multiple miles per second. Kinetic energy weapons are the preferred tank killers today, and they strike at around one mile per second. A properly-delivered Spaceships missile or bomb strike will hit at least a few times faster than that. A Spaceships missile given a good runup hits like nothing I can think of referents for...it makes rail guns look underpowered. At a fairly leisurely 2 mps, that 44lb bomb delivers about 500lb TNT energy equivalent, and it's directed into the target's hull, probably carried by a few purpose-built high-density penetrator rods.

I have no idea what you think the target's ability to maneuver has to do with it. If the target maneuvers out of the way successfully, no conventional explosive warhead will make a difference.
Ulzgoroth is offline   Reply With Quote
Reply

Tags
bombs, spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:44 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.