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#51 | |
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Join Date: Dec 2006
Location: Houston
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So now I'm a player in a GURPS:Fantasy campaign with a bunch of 30-35 year old geezers who think that fantasy is the conerstone of RPGing, and I run a World War Z campaign for my son and his friends (15-18) who are young enough not to have such ridiculously unwarranted esteem for the genre and have alot of fun with the question of 'What should we play?'. Nymdok |
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#52 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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I can't imagine ever wanting to play in a hard-SF game where I had to track delta-V and worry about radiation . . . or in a historical campaign where my ability to warp real events was constrained . . . or in a purely mercantile campaign or anything else without fightin'. I game mainly for social reasons, but inasmuch as the gaming itself matters, I value escapism and tactics. For me, the first demands one or more of high power levels, impossible abilities, and fast-and-loose physics. The second calls for the occasional scuffle, and leaves me prone to seeing all groups of PCs as squads or teams made up of people whose skills and equipment let them fill a set of vital combat roles. I recognize that those views aren't universal, though. Thus, when I run the line and counsel writers, I try to set aside my biases. This is why GURPS supports many things that aren't my personal interests. That is, when I wear my editorial hat. When I switch hats and operate as a writer, I can't get inspired to create material that falls outside my areas of personal interest. This is why I work on stuff like GURPS Action (high power, loose physics, squad-based, violent) and GURPS Dungeon Fantasy (high power, impossible abilities, squad-based, violent), and not some putative GURPS Academia or GURPS Canada (both of which I'd be quite qualified to write).
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#53 | |
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Join Date: Aug 2004
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Regarding the nominal question, I can't think of any way DF could be reasonably construed as 'bad for GURPS'.
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I'd buy those :| ;) |
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#54 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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In my limited exposure to conspiracy-centric literature and games, the generally overt message of "everything you know is wrong" is accompanied by a strongly implied message of "and you're a fool for having been duped!", leading to a feeling of "nyah-nyah, we're better than you!" from someone or something in the game or among the people involved in it. Perhaps the players are real live lunatic conspiracy theorists. Perhaps the GM has a childish love of proving he's oh-so-much-smarter than other mere mortals. Perhaps it's just an aspect of the game world in question. Is this an accurate representation of conspiracy games or reflection of their necessary attributes? Probably not, but that hardly matters. It's what I've run into and it has tainted the entire genre for me.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#55 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#56 |
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Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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I use some of the ideas in my non-DF games, but otherwise it does remind me of the old D&D games we had a long time ago... a bit too much. I'd rather try and figure out something new to do with it.
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-safe from the children born as ghosts |
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#57 |
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Banned
Join Date: Apr 2008
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#58 |
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Banned
Join Date: Apr 2008
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#59 | ||
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Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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#60 |
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Join Date: Jan 2006
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| Tags |
| dungeon fantasy |
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