Re: Dungeon Fantasy: Good or Bad for GURPS?
If it sells well, then it's good for GURPS, and for the people buying it. Personally I don't like the genre, and like Figleaf I don't really understand how it draws in D&D players by being more like D&D, but I imagine it's something to do with the system as opposed to the genre.
Either way, I agree that it should be published in softcover. I doubt that many people wander onto an obscure gaming company's online catalog looking for the game they've always wanted. They're more likely to wander through their FLGS and notice a dead tree on a shelf.
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