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Join Date: Sep 2004
Location: Southeast NC
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Also, it isn't intended to be stand-alone. You probably need at least Characters, Campaigns is almost required, and Magic is very, very helpful. Also, as many copies of Lite as you can get your hands on (every time I order from WH23, I have them drop in a copy of Lite). Quote:
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RyanW - Actually one normal sized guy in three tiny trenchcoats. Last edited by RyanW; 05-26-2009 at 12:04 AM. |
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#12 | |
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Join Date: Apr 2006
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#13 |
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Join Date: Aug 2004
Location: In the UFO
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That's kind of you to say so. It is not beyond the realm of possibility; I ran a dungeon-based GURPS campaign for several years under the 3e rules.
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Is love like the bittersweet taste of marmalade on burnt toast? |
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#14 |
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Join Date: Jun 2006
Location: On the road again...
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I particularly don't care for the genre, preferring games with more depth than "go to this place, kill everything, and take their stuff". However, the topic does say "Good or Bad for GURPS" (emphasis mine). As a way to bring people into the system and get them to realize that it's not as complicated as they want to believe, I'd say that it is working.
Now if only I could find more people who want to play something other than sword-and-sorcery. . . .
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#15 | |
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Join Date: Aug 2004
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To use the example cited above, while Abydos can be made into a DF setting fairly eay by making the people of the ilsnad balackheareted demon worshippin thugs, it can be considerably more sophisticated, where legitimate moral interpretations distinguish undeath from demonic, where the economics of a society that uses zombie labor come into play. Where political and trade intrigues between Abydos and the Empire are concieved and executed. In DF AlL of that is irrelevant. Just be sure the elf chick in the platemail G-string shows off her legs when she poses over that dragon she whupped.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. Last edited by Captain-Captain; 05-26-2009 at 01:43 AM. |
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#16 | |
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Join Date: Aug 2004
Location: Hannover - Germany
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And on topic i think DF is a good thing for showing how to tweak all the possible options in GURPS to get a specific kind of game. |
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#17 | |
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Join Date: Nov 2008
Location: Pennsylvania
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I'll probably take some elements from the book and use them. |
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#18 | |
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Join Date: Jul 2005
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I'd really love to see a softcover DF book released in the not too distant future (say first half of 2010).
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team |
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#19 | |
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Join Date: Aug 2004
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#20 |
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Join Date: Oct 2005
Location: Göttingen, Germany
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Generally I think, the DF-line is really good for GURPS!
Though one thing is really missing in my opinion: A DF-supplement with typical and some innovative dungeon-creatures / monsters!! Ideally it should include some hints how powerful the included monsters are in a combat against groups with the default 250cp-templates from DF (as a kind of "challenge-rating"). I don't know if this is already planned but I'm very sure that almost every new player is looking for such a reference and IMO it would be also really nice for the experienced players (I'd buy it :p). |
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| Tags |
| dungeon fantasy |
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