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#21 | |
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Join Date: Dec 2006
Location: Meifumado
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4) A high volume of target trade (as I just mentioned). This suggests a fairly sophisticated space-faring society. 5) A low commitment of resources to policing piracy, which could be due to many things- lack of government will- as seen with the Malacca Straits until recent years, when piracy dropped due to increased action from neighbour countries; lack of government funds; other drains on the military dollar, such as war engagements, etc. This means that response time to piracy actions is delayed due to anti-piracy forces being too thinly spread compared to the volume of space to patrol and the number of targets available. Further, do trading companies expect protection from the government, do they have private security, or have insurance companies or shipping unions set up their own ad-hoc anti-piracy units? 6) Pirates need ships with tactical advantage- speed, stealth, manouverability or firepower. This can easily be achieved though- modern pirates do it with a small speed boat, a rocket launcher and a few AK47s. 7) An escape plan, which is an extension to point 1. Do they get to safety with speed, stealth, or just fast enough to beat distantly-placed rescuers? Do they profit from stealing booty and selling it, which means they make a run for it, or from ransoming ships, passengers and crew, which means they sit tight and wait after boarding? Don't forget that trade ships are not the only target of piracy, many private luxury vessels are the targets of modern pirates. |
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#22 |
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Join Date: May 2006
Location: Denmark
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I've always thought Infinite Worlds would lend itself really well to a piracy campaign.
Raiding through timelines for historical objects and accessible resources, then hiding from infinity in some obscure timeline. |
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#23 |
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Join Date: Dec 2007
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Radar? Radar is horizon-limited. Space is different. There just isn't enough cover out there. The Malacca Straits are of course the best of all possible situations for pirates. They're a choke point for commerce and large military vessels, but not for the pirates.
Last edited by David Johnston2; 05-25-2009 at 10:06 AM. |
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#24 |
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Join Date: Dec 2006
Location: Meifumado
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First, space is big. And it's full of stuff. You'd be operating at enormous ranges, trying to detect targets fractions of an arc-second across. You'd have to identify the targets against the background of general space traffic, which is presumably considerable if piracy is going to be profitable, as well as planets and moons and stuff. Compare it to the current program to detect and track every asteroid in the Asteroid Belt for an idea of the complexity of this. Then even if they are detected, there's the problem of being able to respond to the attack in time with rescue efforts.
And give the pirates even a few regular-tech stealth options, like non-radar reflective black paint, low profile cross-sections, baffled exhaust emissions, or whatever works against sensors of your TL, and they'll be hard enough to see. The only reason they'd need superscience invisibility is to defeat superscience sensors. Besides which, some level of invisibility to sensors isn't such super science any more. But I think my point was, it's not that modern ships can't see over the horizon that's their problem. They can see well enough out to a sufficient distance, but it doesn't stop pirates from zooming in and assaulting them. Even with satellite imagery, AWACS, over-the-horizon radar, and all our modern technology, pirate attacks still occur. Think about the reasons for this, and you can extrapolate the situation to a realistic space setting without calling on superscience. |
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#25 | |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Now, of course in a space opera, things will be different. For instance, in my next campaign (codename Tenth Moon Down), I'm planning to (1) reduce ship cost to about 1/5 normal, but increase maintanence cost (resulting in the same price as if taking a bank loan) and (2) use some sort of hyperspace build which would create semi-stable trade routes, but with some difficulty in using sensors, and next to no ability to communicate over a useful range. |
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#26 | |
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Join Date: May 2008
Location: CA
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#27 | |
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Join Date: Apr 2005
Location: Video games destroyed my life. Good that I have 2 extra lives!
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#28 |
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Join Date: May 2008
Location: CA
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True, but that's not really piracy. Privateers != pirates.
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#29 | |
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Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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- What's the quality of sensors in this universe? Can they detect something across the solar system or even in the next system or do they have trouble registering anything farther than co-orbital objects? - How FTL is the universe? Are there goods constantly traveling back and forth along established corridors or can ships just go willy-nilly anywhere they want and take the best course? Space is pretty big. Finding prey might be more akin to having a series of spies on worlds feeding you information and you paying them off, if you don't find the information yourself. Likewise, hiding from authorities might be really easy.
__________________
-safe from the children born as ghosts |
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#30 |
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Join Date: Dec 2007
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The line isn't that clear-cut. Big-time piracy always has a state unofficially encouraging it. The difference between them and privateers is a matter of how officially they are sanctioned. Sure, there are guys in speed boats jacking cabin cruisers but the cool pirates you'd want to play? They're going to have some nation offering them deniable protection and support. The whole reason why the "Pirates are cool" idea took hold in the first place was because Britain was playing that role back at the start of the Golden Age of Piracy because they were mostly a problem for the Spaniards.
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| Tags |
| arrgh, space pirates, space vikings, spaceships |
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