Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-24-2009, 02:28 PM   #1
Kenny
 
Join Date: Feb 2009
Default Piracy Campaign

I'm thinking of setting up a campaign using the new GURPS Spacecraft pdf.

I've been keeping my eye on the piracy issues near Somalia but would still like others views and takes on piracy both in the real world and in space opera.

Thanks for the replies up front and I might put some of my ideas for my game up later.

Kenny
Kenny is offline   Reply With Quote
Old 05-24-2009, 02:31 PM   #2
Ragitsu
Banned
 
Ragitsu's Avatar
 
Join Date: Dec 2007
Location: Portland, Oregon
Default Re: Piracy Campaign

Will Bittorrent be involved?

;-)
Ragitsu is offline   Reply With Quote
Old 05-24-2009, 03:29 PM   #3
Neophyte42
 
Join Date: Sep 2008
Default Re: Piracy Campaign

As much as Ragitsu was joking, why not add an occasional cyberpunk-style data-raiding mission to the game?

As for space piracy, I think that really depends on why space travel is happening. Pirates always like to operate within a short (relative) distance to their logistical base.

If your space travel is in system only, then perhaps an asteroid belt is where the pirates hide, so attacks are most likely when traveling near said belt.

If your FTL is fixed point jump based, then the pirates will likely set up shop near jump points (whether natural or man-made gates) that are also near some sort of planet / planetoid capable of maintaining a fixed base of operations.

If FTL is more free form, then pirate might try to set up near planets importing or exporting high value goods. Many of these planets will be well patrolled. If the FTL beginning or end has to be (again, relatively) far from planetary gravity, this opens up the patrol area, meaning less coverage. However, this also means lower probability of a ship being near where the pirates are.

Just some things to think about - I hope your game goes well!
Neophyte42 is offline   Reply With Quote
Old 05-24-2009, 03:48 PM   #4
Ragitsu
Banned
 
Ragitsu's Avatar
 
Join Date: Dec 2007
Location: Portland, Oregon
Default Re: Piracy Campaign

How about dimensional pirates? They're able to hop over, steal what they need, and hop back over. This, of course, makes them damn hard to catch. Enter the PCs...
Ragitsu is offline   Reply With Quote
Old 05-24-2009, 03:59 PM   #5
Rocket Man
Petitioner: Word of IN Filk
 
Join Date: Aug 2007
Location: Longmont, CO
Default Re: Piracy Campaign

Quote:
Originally Posted by Ragitsu View Post
How about dimensional pirates? They're able to hop over, steal what they need, and hop back over. This, of course, makes them damn hard to catch.
Which is when you bring in the equivalent of a "Q-Ship" -- a nice, tempting target that just happens to be bait for a trap.(The trick was a favorite of the British during WWI and the Yanks during WWII; build a merchant ship with a lot of concealed weaponry to lure a submarine into making a surface attack ... do it right and good bye, sub! Or, in this case, "goodbye, pirates," be they spatial or transdimensional in nature. )
__________________
“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking”
--Elizabeth McCoy, In Nomine Line Editor

Author: "What Doesn't Kill Me Makes Me Stronger"
Rocket Man is offline   Reply With Quote
Old 05-24-2009, 06:31 PM   #6
Kenny
 
Join Date: Feb 2009
Default Re: Piracy Campaign

There are a few other things I have thought of:
  1. Taking over a spaceship by hijacking it.
  2. Docking to a ship and dragging it towards a safe (pirate) port to ransom it.
  3. Threatening to destroy or damage a ship for safety money.
  4. Taking of crew's possessions and other small valuable items.
  5. Rigging explosives to the hull of a ship and removing them once ransom has been paid.
Kenny is offline   Reply With Quote
Old 05-24-2009, 07:34 PM   #7
Langy
 
Join Date: May 2008
Location: CA
Default Re: Piracy Campaign

There are a few requirements for pirates to operate at all. The first is that whatever it is they steal needs to be significantly more expensive than what they risk - if they need a hundred million dollar ship in order to pirate, then pirates simply won't exist unless that hundred million dollar ship has upwards of two thousand men manning it.

Next, there needs to be some reason the authorities haven't destroyed the pirates already. Maybe the pirates have some sort of stealth technology, allowing them to attack from a safe port the authorities can't locate - but that's almost definitely super science. Maybe the pirates operate from another government's colony, and the authorities aren't willing to risk war to stop the pirates.
Langy is offline   Reply With Quote
Old 05-24-2009, 08:25 PM   #8
Rickoise
 
Join Date: May 2009
Default Re: Piracy Campaign

or as you mentioned you could have a pirates for the same reason as somalia does. 12(i think) years of anarchy and civil war on mars or in some solar system.

You could also have pirates that just lock on or grapple onto another ship, and the pirates get on and kill the crew and sell the ship. That way the pirates could refuse to use guns to avoid damaging the ship on the inside. That'd be sweet imo
Rickoise is offline   Reply With Quote
Old 05-24-2009, 08:34 PM   #9
Langy
 
Join Date: May 2008
Location: CA
Default Re: Piracy Campaign

Those requirements still need to be fulfilled to have pirates even if you have a somalia-esque situation.

If spaceships are too expensive, which seems likely given a realistic universe, then pirates won't exist because the pirates could just sell their spaceship and all of the pirates will suddenly be multimillionaire rich.

If governments can track pirates and attack their homebase without political problems, then pirates won't operate because they'll be killed too fast.

There are numerous solutions to the second problem - the first one is the real killer.
Langy is offline   Reply With Quote
Old 05-24-2009, 09:27 PM   #10
David Johnston2
 
Join Date: Dec 2007
Default Re: Piracy Campaign

[QUOTE=Neophyte42;794831]
Quote:
As much as Ragitsu was joking, why not add an occasional cyberpunk-style data-raiding mission to the game?

As for space piracy, I think that really depends on why space travel is happening. Pirates always like to operate within a short (relative) distance to their logistical base.
One distinction between the Golden Age of Piracy and the mundane pirates that have always plagued cargo shipping, is that the Golden Age was an exception to that rule. For a century or so, pirate ships roamed free all over the Atlantic and around the Horn to Madagascar.

Quote:
If your space travel is in system only, then perhaps an asteroid belt is where the pirates hide, so attacks are most likely when traveling near said belt.
If your space travel is in-system, piracy is impossible without a superscience invisibility cloak.


Quote:
If your FTL is fixed point jump based, then the pirates will likely set up shop near jump points (whether natural or man-made gates) that are also near some sort of planet / planetoid capable of maintaining a fixed base of operations.
"Fixed" jump points, permanent choke points are a little too easy for the authorities to control. Pirates don't hang out at navigation canals or straits. Never did. They'd hang out on coastlines and islands that were controlled by friendly rulers or disorganised ones that couldn't control that commercial ships would have to pass by on the way from choke point to choke point.

Quote:
If FTL is more free form, then pirate might try to set up near planets importing or exporting high value goods. Many of these planets will be well patrolled. If the FTL beginning or end has to be (again, relatively) far from planetary gravity, this opens up the patrol area, meaning less coverage. However, this also means lower probability of a ship being near where the pirates are.
Ideally your drive system should allow in-flight detection and interception of other ships. That gives you all of interstellar space that the anti-pirates will need to keep track of. Provided that the commercial traffic is really dense, you'll spot prey, but your hunters will have great difficulty spotting you.
David Johnston2 is offline   Reply With Quote
Reply

Tags
arrgh, space pirates, space vikings, spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:45 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.