Quote:
Originally Posted by nik1979
as well as a bunch of comprehensive examples of what certain wealth levels have just so that the GM can use them as basis. Ideally no complicated system of creation that would take hours. Examples would be enough I figure.
Ex.
Poor- A 1 room house on a masters land
Struggling- Plot of land and small 2 room house, typically a tenant farmer .
Average- A small farm plot a 2 room house with an older house used as a barn
comfortable - a large plot for a farmer, a comfortable residence in one's liege lords manor land...etc.
Wealthy - villa in a town, or a manor tied to a small village, etc.
etc.
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There's already a published 4E book that does this, and I'm pretty sure it is GURPS Fantasy.
edit: except of course that that list does it the way it ought to be done, rather than the way you proposed, by basing it not on Wealth but on Cost-of-Living.