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#11 | |
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Join Date: Sep 2008
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Quote:
That said, some EVE-style spaceships in GURPS might make for a rather interesting setting/campaign. EDIT: So far as war goes, I suspect the policy on pod-killing will depend on how long the concept has had to become corrupted. Assuming the concept was originally purely economic (not abhoring pod-killing leads to an all-around loss of money), it would be dropped in times of war. This is because part of the strategy for winning a war is to deplete your foe of resources - and making them constantly replace clones and cybernetic enhancements would help on this front. However, if the concept has had enough time to become corrupted (into a sort of Gentleman's Code of Honor, or "What seperates us from the murdering pirates"), it would probably be maintained during time of war. The fact that it's perfectly legal (or at least was the last I read) to pod-kill sufficiently abhorred pirates indicates that the policy maintains its economic roots, thus meaning it would likely be abandoned in war time. The exception made for dread pirates may instead be due to it being considered part of a gentleman's code of honor - it does not apply to those who are not gentlemen (thus it doesn't apply to pirates). If the default assumption is that the individuals on each side of a war are, in fact, gentlemen, the ban on pod-killing would remain.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. Last edited by SuedodeuS; 05-22-2009 at 02:34 PM. |
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| Tags |
| eve, eve online, space, spaceships |
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