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Old 05-21-2009, 06:29 PM   #1
b-dog
 
Join Date: Nov 2006
Default Psionic Powers [4e] in Dungeon Fantasy

I was wondering if anyone has any tips for incorporating Psionic Powers into Dungeon Fantasy. I am wondering what sorts of guilds psis would have in the game world and also how to balance the monsters in the dungeon with psis as PCs, especially with such a large amount of powers that are in the pdf. Do people have any premade psionic creatures that can be stuck in the dungeon or any ideas for psioic tricks and traps. Thanks.
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Old 05-21-2009, 10:15 PM   #2
LoneWolf23k
 
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Default Re: Psionic Powers [4e] in Dungeon Fantasy

I think Psionics would be regarded as an exotic form of magic. Although it really depends on how Psionics and Magic interact in your DF setting.
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Old 05-21-2009, 10:54 PM   #3
moldymaltquaffer
 
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Default Re: Psionic Powers [4e] in Dungeon Fantasy

It depends what you want to do.
In my world, for instance, psionic ability is a hereditary trait given to the aristocracy by the gods.
(Which a whole bunch of backstory, and secret "hows" and "whys". It's one of several meta-arcs that can easily become the focus of the campaign.)

But you need to spend a good bit of time thinking about how psi will affect your world. An ESPer with the ability to enact low justice is someone greatly to be feared.
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Old 05-22-2009, 12:18 AM   #4
Mysterious Dark Lord v3.2
 
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Default Re: Psionic Powers [4e] in Dungeon Fantasy

The term "psionics" was created so magical researchers could study magic in the 20th century without being labeled "unscientific" (or "fruitcakes"). Just have to populace believe it's a funny type of "natural magic talent" or the teachings of an obscure magic school.
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Last edited by Mysterious Dark Lord v3.2; 05-22-2009 at 04:08 AM.
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