Quote:
Originally Posted by benz72
I'm confused now.
Does knockback imply that regardless of distance the victim will travel that far before their next turn (<1 sec)?
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Realistically, someone who was knocked back would continue to travel for several seconds if hit with sufficient force (the attack in question would be capable of this).
GURPS does not model this.
So yes, the knockback in GURPS is how far a target flies immedately after being hit and before anything else happens. It's part of making combat simpler to resolve (which avoids your last two points).