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Old 05-21-2009, 11:44 AM   #9
benz72
 
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Join Date: Oct 2006
Location: Chagrin Falls
Default Re: Knockback against opponents with Flight, Clinging, Catfall

I'm confused now.
Does knockback imply that regardless of distance the victim will travel that far before their next turn (<1 sec)?

If so, then at what point should we start looking at acceleration effects(brownout, tunnel vision, blackout) or damage (accelrating at 100 g is going to have some hellacious effects, granted, you'd need supers to do that, but we can model supers)

If not, why would the victim be unable to take action when their turn comes around? If they can fly and they are in the 2nd second of a 5 second knockback induced journey why wouldn't they be able to affect their velocity?
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