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#11 |
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Join Date: Oct 2004
Location: Philippines, Makati
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One of the most confusing things about CCoI is Wealth and Status. Since that world is so different to that of today, it would help to touch up on some basics about the low TL mindset.
Fix the "Job" mindset that is confusing to most players when they deal with Low Tech. Explain that self sustaining, cottage industry aspect of daily life etc. Complete Low TL Gear Load outs would be nice for the CCoI follow up books, as well as a bunch of comprehensive examples of what certain wealth levels have just so that the GM can use them as basis. Ideally no complicated system of creation that would take hours. Examples would be enough I figure. Ex. Poor- A 1 room house on a masters land Struggling- Plot of land and small 2 room house, typically a tenant farmer . Average- A small farm plot a 2 room house with an older house used as a barn comfortable - a large plot for a farmer, a comfortable residence in one's liege lords manor land...etc. Wealthy - villa in a town, or a manor tied to a small village, etc. etc. Responsibilities of these real Low Tech roles- duties and common problems and challenges of knights, manor holders, etc. Team based structure found (like a bunch of knight, yeomen, sergeants etc.). Add some GURPS Mass Combat Details like examples of Armies of a Duke, King or Prince. Maybe a fast way of organizing one for a Game. |
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| Tags |
| cabaret chicks on ice, low-tech, ships |
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