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Join Date: Oct 2007
Location: Vermont
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The style system makes a lot more sense if the GM is limiting access to techniques. If anyone can improve any technique for any skill they have, Style Familiarity still allows them to take more Style Perks, but it's a lot less valuable.
If you are playing with styles, the ability to improve techniques becomes a great asset: If you do have such a Familiarity, than you can (IIRC) improve those techniques in play without the need for justification (if he's got the points.) If, for instance, the PC in question has Style Familiarity in Jeet Kune Do, 10 or more points in Jeet Kune Do skills and techniques, he can buy Technique Adaptation (Feint). If later in play he learns how to fight with a two-handed sword, his extensive study in how to feint will allow him to spend CPs earned in the course of the adventure to buy the Feint technique for Two-Handed Sword, even though it's not in his style. I hope this helps.
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