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Old 05-21-2009, 08:11 AM   #8
Handsome Paul
 
Join Date: Feb 2008
Default Re: Knockback against opponents with Flight, Clinging, Catfall

Quote:
Originally Posted by the_matrix_walker View Post
"in time" for knockback purposes is instant. You can't counter knockback any time your ground move is higher than the knockback, I don't see why air move would be any different.
This is true, but if I read the OP correctly, the knockback in question is 28 yards for an average goon. That's considerably more than one move. I certainly think that if a character with flight had an action while still flying through the air, they could simply right themselves.

EDIT: And while I'm at it...

I think this would probably apply to catfall and clinging too. If you're knocked back less than your move, you have no time to act. If you're knocked back more than your move, you have an action before you hit the ground and can say something like "I'd like to make an acrobatics roll and use catfall to land softly" or "I'm looking for a tree/wall/buddy to cling to mid flight".
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Last edited by Handsome Paul; 05-21-2009 at 08:15 AM.
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