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Old 05-20-2009, 09:12 PM   #1
David Johnston2
 
Join Date: Dec 2007
Default Re: Knockback against opponents with Flight, Clinging, Catfall

[QUOTE=nerfninja;792997]

Quote:
If the knockback does not bring them into contact with any terrain, do they suffer collision damage with the ground?
No. They'd just kind of skid along the ground until they came to a stop. You need to am for trees and walls behind your target.


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What if the opponent has an advantage like Flight, Clinging, or Catfall.
Flight wouldn't help except by making it difficult to hit the target in a way that will make it collide with anything. I would say that Clinging would double your ST for resisting knockback...but only if you happen to be standing on a clingable surface (for example, not dirt) and are actually using your clinging (which would of course halve your movement and mean that you are walking kind of funny.) As for Catfall, I think you'd need to make an acrobatics roll or something to bring it into play since you aren't actually falling.
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Old 05-20-2009, 11:18 PM   #2
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Knockback against opponents with Flight, Clinging, Catfall

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Originally Posted by David Johnston2 View Post
No. They'd just kind of skid along the ground until they came to a stop. You need to am for trees and walls behind your target.
...In the real world, when you 'just kind of skid along the ground' you're probably going to suffer a lot of superficial injuries, and potentially worse.
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Old 05-20-2009, 11:31 PM   #3
David Johnston2
 
Join Date: Dec 2007
Default Re: Knockback against opponents with Flight, Clinging, Catfall

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Originally Posted by Ulzgoroth View Post
...In the real world, when you 'just kind of skid along the ground' you're probably going to suffer a lot of superficial injuries, and potentially worse.
Oh I know. I've wiped out on my motorcycle at highway speed. But it was nothing like what hitting a wall would have been like, and even slight armour was enough to protect me from lasting injury.

Last edited by David Johnston2; 05-20-2009 at 11:35 PM.
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Old 05-21-2009, 07:39 AM   #4
WingedKagouti
 
Join Date: Oct 2007
Default Re: Knockback against opponents with Flight, Clinging, Catfall

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Originally Posted by David Johnston2 View Post
Oh I know. I've wiped out on my motorcycle at highway speed. But it was nothing like what hitting a wall would have been like, and even slight armour was enough to protect me from lasting injury.
Proper MC gear is excelent for taking the damage from something like that, but normal, non-protective clothing would have left you with lasting damage at that speed.
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Old 05-21-2009, 05:47 PM   #5
Erik_Nielsen
 
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Join Date: Jan 2007
Location: Oakland, CA
Default Re: Knockback against opponents with Flight, Clinging, Catfall

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Originally Posted by David Johnston2 View Post
Oh I know. I've wiped out on my motorcycle at highway speed. But it was nothing like what hitting a wall would have been like, and even slight armour was enough to protect me from lasting injury.
Since we have rules for this (B468, Bailing Out of a Moving Vehicle), why not apply them to this situation? In other words: "a collision with an immovable object, at the vehicle's speed."

If it's good enough for falling off a motorcycle, it should be good enough for getting knocked off your feet by Tornado Punch.
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Old 05-20-2009, 11:24 PM   #6
nerfninja
 
Join Date: Mar 2009
Default Re: Knockback against opponents with Flight, Clinging, Catfall

[QUOTE=David Johnston2;793058]
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Originally Posted by nerfninja View Post

No. They'd just kind of skid along the ground until they came to a stop. You need to aim[edit] for trees and walls behind your target.
Does one actually aim the direction they send someone with knockback? As I understand they simply fly directly away from you. The only way to 'aim' is to position oneself before attacking.

Assuming a 2-dimensional world, that's simple enough, but what if there is some arc to the knockback trajectory? Would they not take falling damage at least based on the max height of the arc?

The motorcycle accident analogy has me convinced. If I were GM'ing which I'm not, I think I'd apply collision damage with the ground, perhaps with some reduction (halve? or double DR?).
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Old 05-20-2009, 11:27 PM   #7
nerfninja
 
Join Date: Mar 2009
Default Re: Knockback against opponents with Flight, Clinging, Catfall

[edit] double post, woops [edit]

And thanks for all the great replies. This forum is a credit to the internet.

Last edited by nerfninja; 05-20-2009 at 11:58 PM.
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