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#1 | ||
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Join Date: Dec 2007
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[QUOTE=nerfninja;792997]
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Quote:
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#2 |
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Join Date: Jul 2008
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...In the real world, when you 'just kind of skid along the ground' you're probably going to suffer a lot of superficial injuries, and potentially worse.
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#3 |
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Join Date: Dec 2007
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Oh I know. I've wiped out on my motorcycle at highway speed. But it was nothing like what hitting a wall would have been like, and even slight armour was enough to protect me from lasting injury.
Last edited by David Johnston2; 05-20-2009 at 11:35 PM. |
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#4 |
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Join Date: Oct 2007
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Proper MC gear is excelent for taking the damage from something like that, but normal, non-protective clothing would have left you with lasting damage at that speed.
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#5 | |
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Join Date: Jan 2007
Location: Oakland, CA
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Quote:
If it's good enough for falling off a motorcycle, it should be good enough for getting knocked off your feet by Tornado Punch.
__________________
Erik Nielsen One inch short of +1 SM. |
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#6 | |
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Join Date: Mar 2009
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[QUOTE=David Johnston2;793058]
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Assuming a 2-dimensional world, that's simple enough, but what if there is some arc to the knockback trajectory? Would they not take falling damage at least based on the max height of the arc? The motorcycle accident analogy has me convinced. If I were GM'ing which I'm not, I think I'd apply collision damage with the ground, perhaps with some reduction (halve? or double DR?). |
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#7 |
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Join Date: Mar 2009
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[edit] double post, woops [edit]
And thanks for all the great replies. This forum is a credit to the internet. Last edited by nerfninja; 05-20-2009 at 11:58 PM. |
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