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Old 05-20-2009, 02:47 AM   #1
vicky_molokh
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Default Re: Psionics 4th ed Questions

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Originally Posted by the_matrix_walker
The addition of a skill is (I think) a zero point feature that's part of the "PSI" Power source. It balances the disadvantage of needing a skill with the benefit of being able to improve it easily
Actually, not quite so. Skills are actually harder to improve [4/level] until you get an ability worth 80+ points (when Reliable starts costing too like skills or even more).

The only reason I see to wanting skills is the access to Power Techniques. (While not explicitly stated anywhere, I suspect Power Techniques are not meant to be used with attributes, even though there are mundane technique precedents such as the ST-based Neck Snap.)
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Old 05-20-2009, 09:57 PM   #2
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Default Re: Psionics 4th ed Questions

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Originally Posted by Molokh View Post
Actually, not quite so. Skills are actually harder to improve [4/level] until you get an ability worth 80+ points (when Reliable starts costing too like skills or even more).
However, you can also improve a skill freely (where not every campaign allows adding enhancements to your advantages freely) and you can improve the skill far past Attribute+10 if you wish, exceeding the bounds of what Reliable can do.

Anyway, in my mind, requiring a skill is a negative thing. It's one of the "bad things" about psi. However, the "good things" more than balance it out. You can't just look at the skill requirement in a vacuum -- it is one facet of How Psi Works.

Quote:
The only reason I see to wanting skills is the access to Power Techniques. (While not explicitly stated anywhere, I suspect Power Techniques are not meant to be used with attributes, even though there are mundane technique precedents such as the ST-based Neck Snap.)
Absolutely true. Psi Techniques only work with Psionic Skills. If someone wants to port the concept over to another power, they need to keep those attached -- they were conceived of together and intended to stay together.
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