Quote:
|
Originally Posted by Bruno
Your problem here is counting Signature Gear as Starting Wealth. It's not.
|
I'm not quite sure what you're getting at, or perhaps what you think I'm getting at. I'm responding to Kromm's suggested reinvention of SG, and I'm specifically suggesting separating SG from personal starting wealth.
Quote:
|
Originally Posted by Bruno
It's equipment, you can't liquidate it to pay your rent, you can't bribe people with it or you get in trouble with the GM, it's not money.And as far as I can tell, by the rules, unless your SG costs EXACTLY what your SG budget allows for, you don't get the leftovers as cash.
|
I quite agree, and I'm sure you don't get the leftovers as cash, which I think is why Kromm also suggests revising the Wealth Chart in [5] point steps, to avoid some of the big gaps, especially between the higher levels of wealth.
Quote:
|
Originally Posted by Bruno
Incidentally: I think the biggest thing missing from the SG writeup is noting that your Signature Gear comes with a built in Dependent (My signature gear) - if you don't treat it like a valued piece of property, you get a roleplaying CP penalty, like when you treat a Dependent poorly.
The Dependent isn't worth much because equipment is a lot easier to secure than people, but you are by definition dragging the damn thing with you wherever you go and may be tempted to use it in ways the maker never intended because you HAVE it. So no parrying with your SG longbow, that would be bad, no using your SG broadsword as an impromptu crowbar to open a locked chest, and likely Indy would have a fit if you used his hat as an improvised diaper for a baby.
|
That is a really good point, particularly the bit I've highlighted, a sentence or 2 to cover that would (I think) clarify how SG should work.