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#51 | |
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Join Date: Apr 2005
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I imagine that 40 yard figure is it's "base" size, as in, how large its base is on the battle map, not its actual tip-to-tip length. 640 tons with consistant proportions seems to be more like 180-200 feet in length. In either case (And assuming the same proportions, again), ST tends to simplify to about 1 per foot of length, barring supernatural strength. But that would just be a racial average, and a supernatural-by-nature dragon would likely have even higher. (Basically, this is all assuming square-cube-law holds for weight, and then completely ignores it for purposes of flight, movement, etc. And yes, I probably put too much thought into this.) In general, I'd recommend taking monsters from D&D and putting them in GURPS as being less of conversion, more of inspiration. Take what D&D presents, lay them out in real-world terms (Size, weight, speed, and descriptives of special powers), and then design that in GURPS. It takes a bit more work, because you can't simply convert some numbers instantly to stats, but it makes for far more detailed and realistic results in the end. |
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#52 | |
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Join Date: Jul 2008
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The table line in the Draconomicon for a colossal Red Dragon would have it 120ft total length, 35 ft neck, 35 ft body, 50ft tail, 15ft across the shoulders, 22ft tall at the shoulder, wingspan of up to 150ft, and a weight of 1,280,000 lb. |
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#53 | |
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On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Note I tend to ignore special features that complicate conversion. Considering that Control Zombie is a lot more acceptable than its D&D counterpart Skeletons are not going to be as much a pain as they are in D&D. |
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#54 | |
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Join Date: May 2005
Location: Oz
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__________________
Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 05-12-2009 at 05:17 AM. |
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#55 | |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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#56 | |
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
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| conversion, d&d |
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