Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-04-2009, 02:53 PM   #8
mlangsdorf
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: Review of Play: The Saga of the Westmarch DF Game

Quote:
Originally Posted by DAT
If you limit the character point pool size available for buying success (say 5 points), and use 2-1/1-2 progression, you control things pretty tight.

To tighten it further, have a limited recharge. Players can only recharge one point in the pool (used in play to buy success/non-failure) per session...
I like it. It gives the PCs more freedom than Harald's suggestion - I do think PCs should have the option of taking an improbable shot when they're in a jam and having it come through - but it prevents people from going crazy. At best, they get 2 critical successes in a session, and another in the session after that, and then they're vulnerable for 2 sessions.
mlangsdorf is offline   Reply With Quote
 

Tags
campaigns, dungeon fantasy


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:41 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.