Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-04-2009, 01:41 PM   #1
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Noob Q: Defense and Vision

Quote:
Originally Posted by Anthony

Realistically, you should probably apply half the darkness penalty to your block and parry, thus making it pretty much a wash unless one party or the other has night vision.
That would be my take on the situation. Darkness penalties amount to DX and Per penalties for tasks with a vision component, and DX penalties affect DX-based skills. Thus, if you're at -N to DX, you have -N to combat skills, which means -N/2 to defenses. I'd also apply this to Dodge, for consistency's sake.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
Old 05-05-2009, 10:29 AM   #2
Henquist
 
Join Date: Jan 2005
Default Re: Noob Q: Defense and Vision

How would darkness affect an acrobatic dodge? would the -3 visibility penalty count twice? once against your dodge and as a DX penalty vs your acrobatics?
Henquist is offline   Reply With Quote
Old 05-05-2009, 10:41 AM   #3
Mcoorlim
 
Join Date: Jan 2005
Location: Chicago
Default Re: Noob Q: Defense and Vision

That's an interesting question. I could see it go either way, given the way that the acrobatics roll modifies your defense.

You pass the acrobatics roll? You flipped well in regards to the attack you're facing. You twisted your body the right way to help your dodge.

Fail? You flipped in a way that actually made it harder to dodge the attack.

Both of the above imply that the acrobatics maneuver is made in relation to the attack coming at you. Does visibility affect this? I would assume so (but I might be wrong about how acro dodges actually work or what they mean).

Last edited by Mcoorlim; 05-05-2009 at 10:45 AM.
Mcoorlim is offline   Reply With Quote
Old 05-05-2009, 11:04 AM   #4
Henquist
 
Join Date: Jan 2005
Default Re: Noob Q: Defense and Vision

Acrobatics skill is a performance skill. You dont need to see the attack coming IMO otherwise it would suffice as a dodge skill in of itself, or dodge might be derived from acrobatics. All the acrobatics roll is for is to see if your fancy manuever is successful or not. Once you roll you modifiy your dodge by the success or failure result. Now is the time to worry about what your see and what you dont, during your dodge roll.

Thats my take on it. Would love to hear more opinions.
Henquist is offline   Reply With Quote
Old 05-05-2009, 11:29 AM   #5
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Noob Q: Defense and Vision

Quote:
Originally Posted by Henquist
How would darkness affect an acrobatic dodge? would the -3 visibility penalty count twice? once against your dodge and as a DX penalty vs your acrobatics?
Sure, they're different classes of penalty. This assumes darkness penalties affect the acrobatics roll in the first place, plenty of acrobatic moves can be done blind.
Anthony is offline   Reply With Quote
Old 05-05-2009, 11:40 AM   #6
Mcoorlim
 
Join Date: Jan 2005
Location: Chicago
Default Re: Noob Q: Defense and Vision

Quote:
Originally Posted by Anthony
This assumes darkness penalties affect the acrobatics roll in the first place, plenty of acrobatic moves can be done blind.
With the +6 (or whatever) bonus for routine tasks there's a lot of things you can do blind.

But combat's that's the question here. Does the acrobatic move part of an acrobatic dodge get its own vision penalty?
Mcoorlim is offline   Reply With Quote
Old 05-05-2009, 03:04 PM   #7
Mehmet
MIB
 
Mehmet's Avatar
 
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
Default Re: Noob Q: Defense and Vision

Quote:
Originally Posted by Henquist
How would darkness affect an acrobatic dodge? would the -3 visibility penalty count twice? once against your dodge and as a DX penalty vs your acrobatics?
I'd probably only penalize dodge roll - unless there is a definite need for the character to have a visual component to the acrobatics part of the maneuver which I cannot imagine at the moment.

Cheerio!
__________________
My wife's music site, LadyObscure is for the prog/metal heads...
Mehmet is offline   Reply With Quote
Old 05-05-2009, 03:28 PM   #8
Collective_Restraint
 
Collective_Restraint's Avatar
 
Join Date: Jun 2006
Location: Montreal, Canada
Default Re: Noob Q: Defense and Vision

I always had concerns around the darkness penalties. A low light penalty of -3 can seriously cripple a somewhat reasonable warrior, DX 10 with a Weapon Skill of 12, and make him almost useless with a skill of 9. Even if the lighting isn't that good, missing more than half the time someone that's only a yard from you while swinging a broadsword seems pretty harsh to me.
__________________
Collective Restraint
For GURPS 4E Game Aids, visit my site!
Collective_Restraint is offline   Reply With Quote
Old 05-10-2009, 01:28 PM   #9
Tai
 
Tai's Avatar
 
Join Date: Feb 2008
Location: Wales
Default Re: Noob Q: Defense and Vision

A reasonable but inexperienced (Skill level 12 is good, but I think 14 is 'veteran' level) warrior, who had any sense, in a situation where poor lighting was making it difficult for him to hit in the first place would

a) Find a way to move the fight to better lighting
b) Find a way to move better lighting to the fight
c) Take extra care over his moves, at the cost of number of attacks (Evaluate maneuvers)
d) Fight harder to make up for it, taking much bigger risks to try and compensate for the lack of light (Committed/All-Out Attacks)
Tai is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:02 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.