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#221 |
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Join Date: Dec 2005
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mook,
Appreciate the examples on your website, and hunger for more; I really need to see examples like this to get the rules clear in my head. Also looking forward to this flowchart you got brewing, sounds like good stuff. |
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#222 | |
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Join Date: Aug 2005
Location: Göteborg, Sweden
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Quote:
I've uploaded in to rapidspare here. If you find errors in it, please tell me :)
__________________
Bjork RPG supplement addict - mistake them for literature... |
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#223 | |||
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Join Date: Aug 2004
Location: Los Angeles
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Quote:
Quote:
Initially, like the Examples, I'm just sticking to Basic RAW, but I'm sure options from Martial Arts and High-Tech could be added in later. Quote:
__________________
How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
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#224 |
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Join Date: Aug 2004
Location: Los Angeles
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For those interested, I've finally completed the (very alpha, version 0.1) spreadsheet I mentioned above. Details here.
This means eventually I'll be getting back to the Examples. :)
__________________
How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
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#225 |
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Join Date: Jul 2007
Location: One Mile Up
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Close Combat #4, Turn #2:
"Dodge is Basic Move +3" should read "Dodge is Basic Speed +3," with Zach's Dodge adjusted accordingly. |
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#226 |
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Join Date: Aug 2004
Location: Los Angeles
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Thanks! Hopefully find some time soon to correct the last few errors that have been brought to my attention - every little bit helps.
__________________
How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
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#227 |
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Join Date: Dec 2008
Location: Cumberland, ME
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You must be a man of truly legendary patience to wade through all of that, Mook, and I very much appreciate that you've done so. I'm working on putting together a GURPS play-by-post campaign at the moment and being able to refer GURPS neophytes to your samples will go a long, long way towards helping them get a handle on things (and hell, it was great for me to read, too, since I'm pretty new myself). I hope you don't mind if I post a link in my game?
Another question I had: What were you using to make your combat maps? Cheers. |
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#228 | |
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Join Date: Aug 2004
Location: Los Angeles
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Quote:
For the combat maps, I'm pretty sure I just made a .jpg of some hexes at this site: http://www.incompetech.com/graphpaper/hexagonal/ , then photoshopped in some arrows as needed. Unfortunately I didn't save (or have since lost) those arrow files, so I'll probably have to wing up another couple (not a huge obstacle, but annoying).
__________________
How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
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#229 |
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Join Date: Aug 2007
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Ranged Combat 4 -Turn 6
1. Zach's last turn was to recover from stun, the defense penalty for stun lasts until his next turn. Thus he should be at a further penalty. 2. Even without that, he's rolled 10 more than his effective score. This is a critical failure, and should at least be indicated as such. |
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#230 |
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Join Date: Aug 2004
Location: Los Angeles
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Thanks Dinadon! Added to the list of likely fixes.
__________________
How to Be a GURPS GM, author Game Geekery, Blog (GURPS combat examples, fillable PDF sheets, rules summaries, campaigns and one-shots, beginners' intro) GURPS Discord, unofficial hangout and real-time chat |
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