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Originally Posted by Ellie the Technomancer
If you can't retreat, you have to have a (Dodge - Encumbrance) of 11, which is almost unheard of.
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A duellist character with DX 13 [60], HT 13 [30] and Speed +0,5 [10] (high power gaming) has a basic Speed of 6.5 + 0,5 = 7,0, for a Dodge of 10. If he has Combat Reflexes, this levels his Dodge to 11. He wears leather armor and a fine sword in combat, wich is no encombrance at all for a ST 10 man. This makes him an excellent swordsman on 1 to one fights, and hence a tough one to take down as HT 13 allows good probability to resist stun and unconsciousness. Here we are for 100 character points. And I'm not talking about the Increased Dodge/Parry advantages, bonuses for acrobatic dodge, retreat, drop prone and the like.
In fact the debate is not about munchkinism, but more about how to make fight sequences not during hours in a munchkin game session.