Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-06-2005, 06:16 PM   #1
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Active defense debate o_Ô

Quote:
Originally Posted by sampo
PoweredbyCoffee

Here is a slight variation on your you lose fatigue every 10 seconds HR:

Loss of Fatigue via Exertion
Fatigue Points are Lost for Fighting in Combat.
After:(HT x 1) seconds of combat have elapsed the fighter loses: 1 + (Enc lvl) fatigue
After (HT x 5) more seconds of combat have elapsed the fighter again loses: 1 + (Enc lvl) fatigue
Every (HT x 5) seconds of combat thereafter the fighter rolls vs. HT* or loses: 1 fatigue (2 w crit fail)
*HT roll modifiers (-1 per minute of combat, - (Enc lvl) & - heat)

It may be of use to someone on the list. I've used this in my detail campaigns for years.

Note this was used in a 3rd edtion campaign, of the top of my head I can't think of anything that will need to be tweaked to use it in 4th ed
Don't for get a Heat will increass all these [total] numbers by 1.
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 07-06-2005, 12:59 PM   #2
Mettius
 
Mettius's Avatar
 
Join Date: Oct 2004
Location: Austin, TX
Default Re: Active defense debate o_Ô

Quote:
Originally Posted by Twyll
2- Changing the rules
Our group had, in 3rd Ed, been using the optional rule whereby the margin of success for attack rolls divided by 2 (rounded down) equals the defenders active defense penalty.

We've been discussing this topic as well, but looks like we decided to simply discard the new Deceptive Attack rules and stick with the above.

It plays very quickly, and solves the problem of excessive dodging (with high active defenses) and rewards characters with high skill. (Sure, you might say it penalizes highly skilled dodge characters, but not blocks or parries, as these are based on 1/2 block/weapon skill).


-Mettius
Mettius is offline   Reply With Quote
Old 07-06-2005, 03:10 PM   #3
Luther
Grim Reaper
 
Luther's Avatar
 
Join Date: Aug 2004
Location: Italy
Default Re: Active defense debate o_Ô

Mettius,

I think the rule you are talking about was dropped in G4 because it screws the rapid fire rules.
__________________
bye!
-- Lut

God of the Cult of Stat Normalization
Luther is offline   Reply With Quote
Old 07-08-2005, 07:26 PM   #4
HeroPenguin
 
HeroPenguin's Avatar
 
Join Date: Oct 2004
Location: Union City, CA
Default Re: Active defense debate o_Ô

OMG! YOU USED THE EYEBROW QUIRK SMILIE! XDXDXD

That's it, I just had to spaz out for a second. Back to the discussion!
HeroPenguin is offline   Reply With Quote
Reply

Tags
active defence, dodge


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:17 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.