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#1 |
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Join Date: Jun 2005
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I'm trying to make a cool Quarterstaff for a DF game I'm running, so I'm looking through the weapon modifiers. Under Balanced, it says "All weapons except sticks and improvised weapons".
So what weapons count as 'sticks'? Only pieces of wood that haven't been shaped or carved or made into a weapon? Or any weapon made entirely out of wood? Mostly I'm wondering about Staffs, but other melee weapons come to mind. Clubs, tonfas, lances, batons, wooden stakes, sharpened sticks, etc... For the moment I am assuming that a Staff is not a Stick. At least until I hear some other opinions. Thank you |
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#2 | |
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Banned
Join Date: Apr 2008
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#3 | |
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Join Date: Feb 2008
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I'm pretty sure that fighting sticks and staffs and the like are already as balanced as they are going to get. |
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#4 |
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Join Date: Aug 2004
Location: Edmond, OK
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I took "stick" to mean something picked off of the ground that has a basic staff-like shape but no refining into a fighting weapon. I suppose one could by chance find one perfect for fighting, but that would be an exception.
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#5 |
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Join Date: Aug 2004
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That should be the Throwing Stick, mentioned in Basic as a specialty for Thrown Weapon, but statted in Martial Arts p231.
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#6 | |
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Banned
Join Date: Apr 2008
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Why do they try to package it as GURPS then? |
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#7 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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There are no rules for the "balanced" property – meaning "like 'fine,' but +1 to skill instead of +1 to damage" – in the Basic Set. That's something we invented for Martial Arts and that I copied verbatim into Dungeon Fantasy. Since we invented those rules after the Basic Set, we don't have to worry much about the Basic Set's take on them. And all versions of said rules omit sticks from the class of weapons that can be made more expensive to get +1 to skill. This includes staffs, batons, light clubs, etc. Such weapons are regarded as too simple to benefit from the rule. A GM is welcome to invent expensive versions with adjustable weights and grips that can benefit, of course.
And in case it isn't clear, "balanced" here does not mean "the opposite of a weapon with a U on its Parry stat." It means "made so well that any user gets +1 to skill." We're using "balanced" in the sense of "a variation on 'fine'" and not in the sense of "the opposite of unbalanced."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#8 | |
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Join Date: Sep 2008
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Martial Arts, p.216, explicitly states that quarterstaffs (amongst other sticks) cannot have Fine (balance). It doesn't explain why, but I'd say Stone Dog's idea is probably about right - sticks with Good (balance) are about as balanced as sticks get. EDIT: Maybe I should stop posting replies based on MA. If I don't get ninja'd by one author, I get ninja'd by the other.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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#9 |
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Banned
Join Date: Apr 2008
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Ah -- I was thinking balanced in terms of readiness after a parry.
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#10 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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So the height of man-made objects is equal to that of a carved twig?
I get it.... but I don't get it, if you get what I mean. |
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