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#4 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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DF shoots for simplification, so yes, there's just an arbitrary cutoff. It isn't as extreme as you make out, though. The way it works:
A light usually eliminates darkness penalties to combat and vision, for everyone, in a semicircle in front of the bearer. Spells like Glow and Sunlight eliminate penalties over their entire area of effect. Vision and combat are possible at -3 out to triple these ranges. Thus, a torch converts any darkness to no penalty out to 2 yards, converts penalties worse than -3 to -3 out to 6 yards, and gives no benefit beyond that. This is as complicated as DF cares to get.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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