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Originally Posted by Tzeentch
Checking vehicle designs has always been the red-headed stepchild of playtesting. The only times I recall it being the subject of intense scrutiny was during GURPS Traveller Starships playtest (where it was probably the most rigorous vetting of modules I've yet seen)
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I still have the mental scars. The thought of checking another cockpit/bridge module still makes me shudder. And it was why bridges were the only thing I couldn't face checking during Interstellar Wars.
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Honestly, I love deconstructing designs so I don't mind doing the checks, but I'm somewhat unusual in that.
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You and me both, though as I stopped being a pyramid subscriber after they pulled the automatic playtest entry (which is why I originally signed up), it is academic.
I will (re)check the SS3 designs in due course.