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Old 04-09-2009, 08:58 PM   #1
Tzeentch
 
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Join Date: Aug 2004
Default Spaceships 3 Stuff

[UPDATE!] This lists all the fixes that were submitted. They ALL appear to have been incorporated into the Version 1.1 Spaceships 3 document that is now available on e23.

If you spot anything new in V1.1 I'm available for doing another round of double-checking.


Ragnarok-Class Battleship (pp. 8-9)
* Change Hnd/SR to -3/4

Admiral-Class Battleship (p. 9)
* Add Central Hull [5] Fuel Tank (holds 1,500 tons hydrogen and provides 15 mps delta-V).
* Change Central Hull 4 to: [4!] Tertiary Battery (20 turrets with 32cm missile launchers, 10 turrets with 300 MJ particle beams).*
* Change Move to 1G/45 mps
* Change piloting skill to Piloting/TL10 High-Performance Spacecraft
*?? Change crew to read: The battleship’s typical crew are 15 bridge operators (including the captain, executive officer, pilot, engineering officer, navigator, sensor operator, communication officer, and tactical officer), 33 turret gunners, 30 technicians, and one medic. Multiple crew shifts are usually carried, plus a squad of marines or security guards.

Empire-Class Dreadnought (pp. 10-11)
* Change Top air speed to 2,500 mph

Adversary-Class Super Dreadnought (p. 11)
* Central [core] is missing !. Change to [core!]
* Change Cost to $1,030.5B

Trinity-Class Heavy Cruiser (p. 12)
* Change Front [core] Control Room comm/sensor to 8.

Victory-Class Space Cruiser (pp. 12-13)
* Change Control Room comm/sensor to 9.
* Front Hull [6] Habitat is missing *. Add *
* Front Hull [6] Habitat should have 105 tons cargo.
* Change Hnd/SR to -3/5.
* Change Load to 413.
* Change Occ to 80ASV.

Tsunami-Class Strike Cruiser (p. 13)
* Front Hull [2] Hangar Bay missing *. Add *.
* Change Front Hull [6] Tactical Array to comm/sensor 11.
* Change Control Room to comm/sensor 9.
* Habitat should be changed 55 tons cargo (from the listed 45 tons).

Sword-Class Heavy Cruiser (p. 14)
* Defensive ECM is missing *. Add *.
* Rear Change dDR to 140/140/70.
* Change cost to $8,188M.

Eclipse-Class Battle Cruiser (p. 14)
* Change Hnd/SR to +1/5.

Intrepid-Class Frontier Cruiser (p. 15)
* Change Front [core] Habitat cargo to 175 tons.
* Change Central [core] Habiat cargo to 1,575 tons.
* Rear [5-6] Antimatter reactors are not high energy systems. Remove !
* Change Load to 4,814
* Change Cost to $37,3124M

Anson-Class Space Patrol Ship (p. 16)
* Change Load to 18.
* Change Occ to 10ASV.

Battle-Class Frigate (p. 17)
* Remove ! from Rear [2-3] Fusion Torch systems.

Vixen-Class Patrol Ship (pp. 18-19)
* Change Load to 0.4
* Change Cost to $69.15M

Seraphim-Class Frigate (p. 19)
* Change HT to 13.

Loki-Class Corsair (p. 20)
* Change Front [2] Habitat to 260 tons cargo
* Change Central [6] Tertiary Battery cargo to 300 tons.
* Change Load to 4,811.
* Change Occ to 10ASV

Renegade-Class Corsair (p. 20)
- Add under performance line: Top air speed is 25,000 mph.

Sentinel-Class SDP (p. 21)
* Change Cost to $5.73M

Azrael-Class World Killer (pp. 23)
* Change Control Room Complexity to 10.
* Change Control Room comm/sensor to 10.
* Front [5] Tertiary Battery has 28cm launchers, not 24cm.
* Note: All * for workspaces can be ignored, it has total automation

Last edited by Tzeentch; 05-17-2009 at 04:16 PM. Reason: Updated with full list of checks in V1.1
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