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Old 03-28-2009, 08:04 PM   #14
Lupo
 
Join Date: Sep 2004
Location: Torino, Italy
Default Re: Are proliferating perks a danger to GURPS?

Quote:
Originally Posted by Kelly Pedersen
So, do you think Acute Vision is underpriced as well, then?
There is no comparison.
Night Vision offset combat penalties; Acute Vision does not.
That's why Night Vision is more "powerful" than Acute Vision.

Quote:
Originally Posted by trooper6
Strangely, I have never been in or GM'd a game where anyone has every taken the advantage. Not once. Ever. In 25 years. So...it must not be so underpriced and imbalancing for all groups and play styles.
That probably means that the GM either forget to apply darkness penalties, or forbids players from taking Nightvision.

Quote:
Originally Posted by RedMattis
Even if ST costed 2 points per level, chances are many groups wouldn't have much a problem since they still just buy the amount of ST they feel is suitable for their characters, not the amount they can to best abuse the trait.
No, this is false. Trait cost will influence how players build and especially how they improve their PC.

If ST costed 2 points per level, a player who wanted to emphasize DX could spend 60 points in it, and just 30 in ST... getting DX 13 and ST 25.
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