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Old 03-28-2009, 03:25 PM   #13
RedMattis
 
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Join Date: Jun 2006
Location: Sweden, Stockholm
Default Re: Are proliferating perks a danger to GURPS?

Quote:
Originally Posted by Kelly Pedersen
On the other hand, I use darkness penalties extensively in my game - basically, if the character's aren't fighting in broad daylight, I'm imposing a penalty. Yet only two characters have more than a couple points in Nightvision (the ninja and the really-good-at-Per archer), and a third of the characters don't have any points at all.
I'm guessing your players aren't all-knowing munchkins?

Neither are mine, but since this is about picking or not picking traits they can only ever be potential problems. Some of them just have a lot of potential.

Even if ST costed 2 points per level, chances are many groups wouldn't have much a problem since they still just buy the amount of ST they feel is suitable for their characters, not the amount they can to best abuse the trait.
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