Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-27-2009, 08:53 AM   #24
Lupo
 
Join Date: Sep 2004
Location: Torino, Italy
Default Re: Are proliferating perks a danger to GURPS?

Quote:
Originally Posted by Bruno
You realize that Armor Familiarity is bought by hit location, right?
Where did you read that?
I own both Martial Arts and Power Ups 2: Perks and they say nothing of the sort... "For instance, two levels [of Armor Familiarity] mean you have no penalty up to Medium encumbrance, -1 at Heavy, and -2 at Extra-Heavy."

Quote:
Mrugnak wears two suits of armor. I'd have to spend at least six points to prevent combat penalties, because I'd want to buy off layering over the torso and groin (general dx penalty) and both arms, and both hands. But I'd frankly want no DX penalties in any situation, so that's both legs, both feet, and neck for a total of 11 points.
You are misreading it, Mrugnak would simply spend 1 point for each level of Encumbrance he wants to ignore.
E.g. if he fights at Medium Encumbrance, 2 levels of ARmor Familiarity would cancel the -2 to attacks and parries with Judo or Karate or Fencing (the Perk requires specialization).

That's why the Perk is unbalanced - if you houserule / nerf it, of course it woun't be unbalanced anymore.

Quote:
Uh. Special Exercises doesn't give you the DR. You have to buy the DR at the listed point cost. It's just an unusual background tax.
I am fully aware of that. I wrote: "Thus, if you really want to allow DR at the listed cost, Special Exercises for it should cost more - probably 3 or 4 points."
Often people assume that every disagreement on GURPS rules comes from ignorance... this is a pity because it impedes discussion.

My point was that this "unusual background tax" is too low; it should be more than 1 point since Damage Resistance is very cheap, very powerful and ordinarily it's off-limits to humans.

In GURPS 3e Toughness costed 10 points and that was about right... so I think that Special Exercises (DR) should cost 3 or 4, ON TOP of Damage Resistance (3 points if it's Tough Skin).

What do you think of the other "underpriced" Perks?
Don't you think that Perks such as Limited Energy Reserve, Shield Wall Training and Grip Mastery are unbalanced?

Quote:
Originally Posted by Peter Knutsen
So far, it looks to me as if Lupo is failing to read the rules for the Perks that he accuses of being overpowered, and that's not a good sign...
You are mistaken. I am pretty sure I've read the rules correctly.
Of course some minor mistake is always possible, but - if they exist at all - they are NOT the ones you pointed out so far.

I would ask you to re-read what I wrote and check it with GURPS Martial Arts or GURPS Perks, before commenting on it...

The Strongbow Perk works *exactly* as I have described. It allows you to use stronger Bows (or Crossbows, in case of "Crossbow Finesse" perk). This +2 to Bow ST translates in a net +1 to damage.
That's why EACH and EVERY archer chooses this perk - because with just 1 point you get to increase the damage of your main weapon by 1.

It appears to me that some of the people who think Perks are fairly priced, in reality *do not know* how those Perks are supposed to work.
Therefore they imagine a different, fictional version of them, that fits better in their own vision of GURPS (being less powerful and therefore less unbalanced).
This looks like some sort of cognitive dissonance, like when people cannot possibly believe that somebody they know (or some institution they believe in) is responsible for questionable deeds...
__________________

Last edited by Lupo; 03-27-2009 at 09:08 AM.
Lupo is offline   Reply With Quote
 

Tags
perks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:05 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.