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Old 03-25-2009, 05:07 PM   #11
Witchking
 
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Join Date: Feb 2008
Location: The Athens of America
Default Re: Are proliferating perks a danger to GURPS?

Quote:
Originally Posted by Phaelen Bleux
The ones that worry me the most are the ones that give +1 to a skill (like Weapon Bond, for example). It high skill levels, the PC gets another pip on the dice for just 1 point when it should have cost significantly more to raise the skill level.
Although Weapon Bond has some draw backs. IE it is Weapon Specific cant switch it to the pizzer sword you just found/scraped up the cash for. It is just for the Fine (VF mebbe) sword you started with. If people wait til later in character development when they get what they expect to be their "uber weapon"...read the perk. By definition Id rule that it take a while to acquire...YMMV but the language on it is more or less explicit (that kind of Bond doesnt develop overnight.)

So it takes time

and/or you may have a few older Weapon Bond points that are now effectively wastage.
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