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Join Date: Jan 2008
Location: Meridian, ID
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This has probably been talked about somewhere around here, but I got tired of digging through threads that lead nowhere.
Way back in the early '90's when West End Games released the Torg game, I fell in love with the concept and it has always held a special place in my heart. The opportunity has now come up that allows me the possibility (heh) of running whatever I wish and naturally Torg has taken a front seat. Sadly all that remains of my once vast collection is the original boxed set (including the cards) and so I'm looking for additional options and GURPS has my attention. I currently play in a GURPS 4th Ed. game and own a number of the books, enough that I feel relatively confident that I could "port" much of the idea behind Torg over to GURPS with relative ease. The advantage I see in this is my gaming group is familiar with GURPS, thus they don't have to learn (and I relearn) a new system. The problem I have is that I quite liked the epic, cinematic aspects that the Torg system both encouraged and relied upon and I'm not entirely certain if that feel can be successfully brought across. It certainly hasn't in the two GURPS campaigns I've played in (one fantasy, one Shadowrun-esque), but that just may be the GM. Additionally there is the aspect of the Drama Deck, I just can't imagine playing without it and I really don't know if that can be integrated into a GURPS game. So, after that rather long-winded setup, anyone out there running a GURPS/Torg game and successfully overcoming my feared obstacles? I'd love to hear from you, particularly if you've found some way to successfully integrate the Drama Deck into a game. I think I can work the epic, cinematic feel into the game, but I really don't want to give up the Deck.
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Time exists so everything doesn't happen at once. Space exists so everything doesn't happen to you! |
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| Tags |
| conversion, torg |
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